hoi4 strategic bombers worth it

Create an account to follow your favorite communities and start taking part in conversations. Putting 2 factories on transport planes should be sufficient for your logistical needs. Once the American airforce is decimated, send in thousands of strat bombers. In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. An ace can generate on a wing if it does not already have an alive ace, under two circumstances: In the first case, ace generation is only considered in 1%[10] of cases. It's better when playing against Human players as they feel annoyed that they have no infastracture and factories after some heavy strategic bombing compared to the AI who just automates and isnt emotionally effected by it. Massed naval bombers will annihilate anything small that doesn't have sufficient air cover, and synergize really, really well with radar. . A logistics strike mission is an air attack against enemy trucks, trains and railways. Targets are checked in each of the air zones assigned to the air wing, checking provinces within range of the air wing. Note that your bombers may get targeted by State anti-air . It is not just a problem of strategic bombers as a whole but there are also no specific missions for tactical air, which is a lot more accurate. Tank designs before 1940 are not included; their design should be similar to the designs listed below. Only start building tanks when you have achieved full air superiority! Only worth it if you already have air superiority and sufficient CAS. New comments cannot be posted and votes cannot be cast. A region's air superiority is determined by comparing your air power (plus allies) to the enemy's air power. Very cost-effective way of killing the enemy navy. In my opinion, tactical bombers should be preferred to strategic bombers by all powers, and strategic bombers should only be built by a few major powers, notably USA and UK, and that's in addition to building tactical bombers, rather than instead of building them. A division consists of 5 combat regiments and 5 support companies. JavaScript is disabled. However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. They are still devastating in multiplayer once you get enough of them. For this reason it is advised to hold air superiority as much as possible. The enemy frontage (width of non-reserve divisions) is 20 which allows 3x20*(1-0.1) = 54 planes on CAS mission to join this battle. It can be useful if your competing with the AI for war score as bombing gives a lot of it. New comments cannot be posted and votes cannot be cast. It is only visible to you. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. Heavy tanks are much more expensive than Medium Tanks, and suffer from very harsh combat penalties in many terrain types. Too little offensive power is bad, but too low Org/HP is also bad. I only have 25+50 hours in the game though, so would love for someone more experienced to chime in. Doctrines can increase this penalty by multiplying the final air support penalty by 1 + the bonus from doctrine (ex. I take it it destroys factories, but how does it affect other players more than the AI? If you spot a mistake then you are welcome to fix it. Much like Naval bombers, you can't kill them fast enough before they do what they've set out to do, so the only real way to stop it is to have bombers of your own and bomb him before he can bomb you. You will consume fuel and increase the risk of air accidents while running pilot exercises. By holding the "shift"-key and clicking pilot exercises, the air wing will exercise until it reaches maximum training experience and then stop automatically. The CAS frontage of a battle can be filled by planes from multiple friendly wings. When 1.4 comes out I believe tomorrow this will supposedly be fixed. Hi, let me introduce myself! In this section, well list the most-used types. Besides them being required for nukes, they're okay in masses, especially in the late game. Air wings can be assigned to various missions. They're generally pretty useless. i think having 3 months of day vs 3 months of night might display results more clearly than the test you did in the prior post you linked. More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. Or if you just love roleplaying with night bombings then yes!!! yep, planes sortie at 0:00, 8:00 and 16:00, but if you set to day only (as you generally should) then they'll stay grounded for any of those times which occur while the airbase is in nighttime. Jump to navigation Jump to search. The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters. To design a template, you will first need. The biggest drawback of strategics are that conquered land takes ages to rebuild. In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. Available for: All planes, except rocket interceptors, transport planes and scout planes. All types of planes may be located at these air bases, including carrier-capable models. Close Air Support. Available for: CAS, Tactical Bomber, Jet Tactical Bomber. For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. Each land-based air base can support 200[1] planes per base level without any penalties. However, different models of plane within the same type (e.g. If yes, then what's the point in picking the day bombing branch unless you really. bombers but in multiplayer you do need them, atleast if youre meeting "good" players. The air support bonus can be observed in the tooltips that appear when you hover over icons for land units stats shown in the battle display. if you're only doing one sortie at night, then you're going from ((100% + 100% + 10%) / 3) = .7 to ((100% + 100% + 55%) / 3) * 120% = 1.02, a 45.7% overall increase in output. This is a community maintained wiki. It may be advisable to put air wings on standby during such conditions. When attacking ships, the probability is [13]. This amount is affected by mission efficiency, so lacking air superiority or range to reach the whole area will result in less supply getting through, while using More Ground Crews will slightly increase the amount. CAS gives your divisions a up to 25% bonus to attack and defense/breakthrough. Pilot exercises. you can target certain structures with your strategic bombers. All planes in an air wing must be of the same type; it is not possible to mix fighters with bombers, for example. Especially if the attack on the region is being carried out by a. The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. It is possible to change the size of an existing air wing by clicking on an air base, then clicking on the top number on the left-hand side of the air wing's row. I couldn't build a navy big enough to kill all their carriers and battleships, so instead I built some radar stations and piled 1,000 naval bombers into the Mediterranean. so night bombing is definitely the way to go. The automatically stop pilot exercises when fully trained icon will show when properly enabled. The range also means they can easily be assigned to air missions in different regions without having to move to another airbase. Similar to air superiority, but does not engage enemy fighters and stays on the ground if no enemy bombers are active. Bombers are much slower and less agile than fighters, so players designing defensive fighters will find guns are most effective. At the same time I will . They can perform Air Recon air missions. This detection percentage is modified by other variables. This item will only be visible to you, admins, and anyone marked as a creator. Deploying more planes can offset reduced mission efficiency to an extent, but basing planes closer to the center of the strategic region or using planes with longer range may be more efficient. Transport plane: Deploys paratroopers and drops supplies. To perform multiple missions simultaneously, create multiple smaller wings and assign a wing to each individual mission. In aircraft-dense areas where the frontline airbases might be congested, they, like Heavy Fighters, can act as "second row" aircraft adding even more air power to the frontline regions from airbases behind. The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. Note that air wings on a port strike mission may get targeted by state-level "static" anti-air . I once trapped virtually the entire British navy in the Mediterranean as Axis France. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. By that point, every plane they had suffered a 100% overcrowded airfield penalty, and all of their units suffered from attrition. Yet another pureblood gamer rejecting the existence of a game feature and classifying it as "useless" on pure gameplay grounds. Enabling pilot exercises will disable all other missions. You must log in or register to reply here. I love tac bombers. Well they give tons of war score for one more day. in the air region without regard to the number of air wings present. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Strategic bombers seem useless if you've never been heavily bombed. For example, in the earlier example with a maximum of 54 CAS, if 27 planes were in the battle, the attack bonus would be +12.5% (27 / 54 * 25%). This needs to be verified). Additionally, the divisional AA (again using the divisions' average) has a 7%[10] chance to shoot down a portion of the attacking planes. Strategic bombers can be fought in the air by fighters. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. could you retest it in the arctic? Some missions will always fly. The naval base itself will get damaged as well during successful attacks, but empty bases cannot get attacked. The poor AI can't defend well against bombers. Does this work ? For example, with 60% air superiority the enemy will suffer a 7% penalty to defense and breakthrough. Very important when pushing into an area where supply hubs are far apart. Up to -30% movement speed to enemy divisions. Press J to jump to the feed. What I do is I take over Newfoundland, set up a level 10 airport and spam fighters to gain near 100% air superiority. Even though tank divisions are excellent are attacking, you will want to spend the majority of your production capacity on planes, since without planes any offensive will be hard to execute. You underestimate AI Tibet's power. Would you say that makes sense, or should I just go with with 30 and have a few tank divisions less? Should I consider building up a smaller weapons stockpile in exchange for building some planes to get air superiority and bomb Britain? Since you can't tell your bombers what to target anymore, they're useless. Note: Strategic Bombers are only effective in large numbers (more than 1000), otherwise self-repair out-repairs your damage output. Wings can be split or multiple wings of the same type merged into one in the air base view. Some people mention building bombers, others say they never do, and I can't seem to find a good way to see the effectiveness in game. So, besides the -20% lower detection, is there any reason to run night-only strat bombing missions? This means they can perform CAS missions against targets CAS aircraft can't reach, which is particularly useful in areas without lots of airbases, like Africa or Asia. Lovenought 6 yr. ago. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. You need to sign in or create an account to do that. New comments cannot be posted and votes cannot be cast. Up to -35% defense/breakthrough to enemy divisions. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. Wings with this mission will fight and disrupt any enemy air wings operating in the area. Once an enemy fleet is discovered, a randomly assigned ratio of planes to fleet frontage is determined. Each type of aircraft built upon light airframes also has a carrier variant that can be researched. Create an account to follow your favorite communities and start taking part in conversations. Strategic bombing. I composed the music for the Battle for the Bosphorus pack. common/defines/00_defines.lua NAir.CAS_NIGHT_ATTACK_FACTOR = 0.1 should mean CAS are only 10% effective at night. Pushing with infantry and CAS often works against a weak enemy. If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. If you spot a mistake then you are welcome to fix it. 1.4K. Mission efficiency of an air wing is shown in the air base view window, that is shown if you click the airfield in which the air wing is stationed. The maximum damage reduction of 75%[8] is already achieved at 10.7[8][9][10] average anti-air attack. Railway guns decrease enemy attack, defense and entrenchment. Strategic bombers are very expensive to construct and in many cases a significant number are required to have any meaningful impact. Wings with this Same goes for AA. Maintenance company (1939 upgrade) adds 10% to the equipment's reliability, e.g. An air wing may be assigned up to one ace only. Air superiority is the degree of dominance of your air force over an opponent's air force in a strategic region. While playing one thing I have had difficulty judging is the effectiveness of strategic bombing. so if the night bombing penalty reduction worked, the overall penalty would only be -45%. The rate of mine clearing depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. the night penalty is -90% for planes, not -50%. on average half as much) but at least one plane always gets shot down. 2% comes from radar. Choose tactical bombers to carry out close air support missions, instead of CAS, and use heavy fighters because of their longer range. Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. The attacks are resolved as between land units, but they ignore defense, hardness and armor. The situation is quite different if naval strikes are combined with an attack by warships (including submarines). Scout planes can only contribute up to 20-30% of intel in a given area. They are super expensive and need to be escorted by Fighters to be worth the cost. ac valhalla asgard choices thor tyr or freyja, 25 Febbraio 2023 , 25 Febbraio 2023 Bombed Germany a bunch so their economy sucked. Strategic Bombers can be capable of large damage to your opponents economy if used well, but cost a lot to produce. Air wings are a group of planes forming an air unit attached to an air base. @Kayzer Light, Medium, Heavy, Amphibious tanks should all use the same division template: Those designs are a trade-off between offensive power (tank) VS. Org/HP (motorized/mechanized). Interception. The more planes you fly over a state, the faster you will reach the maximum. (Taking into account the minimum-of-1, the result is 1.84). They can attack enemy convoys carrying troops. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. you can target certain structures with your strategic bombers. Btw the current war score from strat bombing is completely broken and overpowered. . This item will only be visible in searches to you, your friends, and admins. In this guide, youll be shown what division templates are best, supported by actual calculations. Creating divisions is one of the most important aspects of Hearts of Iron IV. Given enough air support, even basic infantry can push through enemy lines. They can perform Close Air Support, Strategic Bombing, Naval Strike, and Port Strike air missions. Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. Decreasing enemy stats is quite simple; a fleet on 'hold' command (or the 'naval support' mission) will fire at enemy divisions fighting on a coastal tile, giving them a up to -25% debuff to soft/hard attack and breakthrough/defense in combat. It's a bit of a niche area. Aim for 30 ORG or higher when designing your tank divisions. It can be extremely useful in MP against other players if you can maintain air superiority. i thing having larger, more homogenous datasets to allow for the variance to balance out, so we can more clearly see the expectation would be helpful. Aircraft carriers act as additional, floating air bases. This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. 1. This is a community maintained wiki. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Air bases are needed for the operation of aircraft. Carefully consider the opportunity cost of committing many factories to a strategic bombing campaign. Bombs enemy buildings to cripple their industry. Tactical bomber: Can be outfitted for any role, but is best used as CAS. Interactive corporate website. Close Air Support planes are designed to provide support in land combat. . AA inside divisions can reduce this penalty. I have been wondering, wouldnt the efficiency of small vs big divisions heavily depend on your doctrine and support companies? from air doctrines) only for that mission type get applied to the wing for that mission. Scout plane: Provides intel on enemy troop compositions. That makes a lot of sense, that they make the enemy air force less effective then start taking out production and supply. Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber, Strategic Bomber, Jet Strategic Bomber. They get attacked by 91 CAS planes every 8[12] hours. Heavy fighters are more effective than light fighters in this role. You don't build them because they're the best at what they do, you build them because they're cheaper and easier than building CAS+NAV+STRAT bombers. Invading the US only to be bogged down by unfathomable numbers of US troops? This can lead to the UK being unable to produce enough aircraft to fend off a concerted strategic bombing campaign and serious industry problems. If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by military production lines. The technology, Aerial Minelaying, must be researched before aircraft will become capable of air dropping naval mines. TAC bombers have a horrendous strat bombing stat. The only problem at the moment in single player is the AI isn't good enough to threaten you like a human player would, and you're usually conquering too fast for strategic bombers to do anything other than destroy the factories you're about to conquer. Available for: Naval Bomber, CAS, Tactical Bomber, Jet Tactical Bomber. This ratio is stated as a percentage and results in a color applied to a region (can be viewed using the Strategic Air map mode). 2019, https://www.youtube.com/watch?v=5W_h_CVZMOw, Defines NAir LAND_AIR_COMBAT_MAX_PLANES_PER_ENEMY_WIDTH = 3, Defines NMilitary AIR_SUPPORT_BASE = 0.25, Defines NMilitary LAND_AIR_COMBAT_ORG_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_AIR_COMBAT_STR_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_COMBAT_ORG_DAMAGE_MODIFIER = 0.053, Defines NMilitary LAND_COMBAT_STR_DAMAGE_MODIFIER = 0.05, Defines NAir ANTI_AIR_MAXIMUM_DAMAGE_REDUCTION_FACTOR = 0.75, Defines NAir ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR = 1.0, Defines NMilitary ANTI_AIR_TARGETTING_TO_CHANCE = 0.07, Defines NMilitary ANTI_AIR_ATTACK_TO_AMOUNT = 0.005, Defines NAir HOURS_DELAY_AFTER_EACH_COMBAT = 4 (double because of roundtrip), Defines NAir CLOSE_AIR_SUPPORT_EXPERIENCE_SCALE = 0.0005, A forum discussion on the effectiveness of naval bombers against convoys, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, https://hoi4.paradoxwikis.com/index.php?title=Air_missions&oldid=60437, Articles with potentially outdated sections, Play Naval Bombers are able to perform attacks against enemy ships. To make a long story short fighters+naval bombers can defend 1 sea zone away from an airfield and tactical bombers+heavy fighters can defend up to 2 sea . regardless of whether or not it works, the night *strat* bombing modifier is supposed to be -50%. Through Corpo di Truppe Volontarie focus. Amazing guide! Does this modifier work ? They said they have fixed this for the 1.4 update but it should still play a large role. 20% is from air recon (scout planes) and 10% is because of their fascist ideology. There are many battalion types in the game. In contrast to other state-wide buildings, air bases are located in a specific province (which is fixed per state) and control of this province determines who can use the air base. hoi4 isn't an easy game, people opt to play it . Reply. You are using an out of date browser. Divisional anti-air (AA) weapons reduce the damage from CAS. Example below: As the UK player, there is 60% intel about Italy's air force. Use a Tank/Plane Designer Company to give your tank/plane extra stats (designer works even on tank/plane variants, even when the designer was hired after the base model had already been researched). Mission efficiency bonuses (e.g. The priority rating is excess air wing range (in map pixels) plus number of total division on both sides of the battle. Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency. At least 30% air superiority is required to perform port strikes [15]. the night penalty isn't -50%, as you guessed, but -90%. Moving to an allied or enemy province in bad weather or bad terrain. It is VERY effective, but numbers play a big part. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). Wings with multiple assigned missions will fly exactly one of the selected mission types per mission opportunity. At strattie bombing they are not so good, but they do what CAS does when CAS doesnt have the legs. Redirect page. A regiment (vertical column) can only hold batallions of its type (e.g. It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. Once a new air wing is created, it will take several days for the planes to arrive at the air base. If no missions are assigned, air wings will remain idle in their air bases. They have become even worse after the piercing buff. Support companies are typically very cheap and provide strong bonuses to your divisions. Read our Hearts of Iron 4 DLC guide. It may not display this or other websites correctly. Breakthrough only needs to be as high as enemy soft attack (per combat width). It costs 5 army xp to add or remove a batallion, and 10 army xp for a support company. CAS deals damage directly to enemy divisions in combat. Professional Officer Corps, earns itself back after 350 army XP. The maximum allowed CAS in the battle is adjusted by the type of terrain in the province where the land battle takes place (see the "enemy air superiority" column). The maximum number of planes allowed to join a land battle is 3[2] times the used enemy frontage as a base value. When it does, it can shoot down a fraction of attacking planes up to 0.5%[11] (air attack). Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. They are state-wide buildings, which may be constructed or repaired at the Construction screen. See, PDXCON The details pane of that window provides numbers across a long time frame. The aircraft are divided into three different types of airframes: light, medium, and heavy, as well as their jet counterparts. From Hearts of Iron 4 Wiki. Base minesweeping efficiency by plane type, Due to a bug, these bonuses only work if the air region includes a friendly land province. TACs are great for their versatility. The ratio is non-linear, at high levels of air superiority you need to add substantially more planes to increase air superiority by 1%. Disrupting enemy support planes (and protect allied support planes). As Germany trying to bomb Britain into submission just doesn't really seem to do anything or have any lasting damage (which I think is due to how fast things repair in this game). The recon company provides simpler benefits: speed and reconnaissance. Damage will reduce the capacity the base can hold until repaired. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. Given that air warfare is the only type that directly affects all three types of combat (on top of the strategic targeting), the air war is something the player must take into account when devising successful strategies. The reinforcement level of an air wing represents the amount of planes an air wing has at full strength. Jump to navigation Jump to . They are meant to be used en-masse, the goal being to inflict damage faster than your opponent has the ability to repair and completely cripple them for as long as you want to bomb them for. All this bomber does is Strategic Bombing, with modules on it that amplify its night-time effectiveness, and an armor plate (optional) to make it take fewer losses. military factories. This meant that Germany didn't have the infrastructure to move supplies and units easily, as well as not being able to produce more, which is a big problem especially in the late game. Even though the medium airframe can be designed to have more CAS damage than small airframe CAS, it is much less cost-effective, so not recommended. Interactive corporate website, Enemy bombers are detected in an assigned air zone, At least one undamaged building, including state buildings in partially covered states (if any), Enemy divisions or air wings are receiving supply from a supply node, At least one friendly division with a non-zero supply consumption is present, If the wing's range does not cover the entire strategic region, it will get a, The mission efficiency of the strategic region is the. Air support gives an attack bonus to friendly troops and also directly damages organization and strength of enemy divisions. And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. +1 I agree with everything you said. If the current number of planes is lower than the reinforcement level, new planes will be added to it as long as there are sufficient stockpiled planes of that type. None of the plane's attributes have an influence on the effectiveness of anti-air. Valve Corporation. Destroys ships that lie in port. The tooltip for the air base shows the total number of planes located there (and a list of the countries with air wings and the types of planes). Their first unique selling point is their range, which is much higher than CAS aircraft. Espaol - Latinoamrica (Spanish - Latin America), https://hoi4.paradoxwikis.com/Combat_tactics, https://hoi4.paradoxwikis.com/Attrition_and_accidents, https://hoi4.paradoxwikis.com/Land_battle, https://github.com/Vezachs/hoi4-combat-guide/blob/main/combatwidth.py, https://trinket.io/embed/python3/a5bd54189b, https://www.codabrainy.com/en/python-compiler/, https://forum.paradoxplaza.com/forum/threads/hoi4v-1-10-8-province-summary-spreadsheet.1496152/. When in a stalemate, but you have superiority in the air, logistics strike will cripple enemy supply. In addition, combat width, reliability and support companies are discussed in detail. I think they changed it to local time a few patches ago so there'll be exactly one night sortie per day except maybe in polar winter? The amount of intel that scout planes can contribute to the overall intel about a nation is capped. At the same time I will be talking a bit about the historical development of the strategic bomber concept.The other part of the series is a Let's Play of \"War in the West\", where we explore target selection and the findings of the Untied States Strategic Bombing Survey.

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