skyrim mod serana dialogue addon

This happens later in the Dawnguard questline so it's good for roleplay. - (SSE Only) Repackaged BSA. Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. SDA will continue to work perfectly with your favorite Serana overhaul of choice. Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). Also deleted the irrelevant GV that wasn't being used. Hey everyone! (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player. - Some backend changes for the dialogue conditions of various dialogue. Serana radiant interactions with many new NPCs. - Added in framework to adjust animation priority and which adult frameworks are selected for romance scenes (disabled for now while I continue to develop the code). - Added one line to "What's on Your Mind?" Rewrites and revoices of early SDA content (when Kerstyn was first brought on board). - A Serana Teleport Spell. - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. - Initial patch release. - Addition of 1st Serana banter framework. - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. Now it shouldn't be delayed. It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. - College of Winterhold general location awareness and commentary. The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. - The "strange sensation" message shouldn't appear twice now. Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. - Radiant quest dialogue for all the bounty quests (BQ01-04). - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. The base dialogue commentary quests should all be started in time. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). - Added in random idle yawns for Serana. - House of Horrors commentary || Same as the above "Silver Hand" advice. - Coded in some Drinking Buddies content (disabled for now, as it's still very much a WIP), - Disabled old and buggy content from previous SDA versions, - Serana no longer talks to you about marriage anymore (vanilla conversation) if you've already married her. Instead of appearing all at once, new dialogues would only appear after a previous one was completed. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. - Fixed bug where Nightshade would just randomly teleport to Phoenix. You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. - Implementation of optional Amorous Adventures patch. - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. Various fixes/improvements, in addition to a whole lot of new NPC interactions (both scripted and radiant) in Riften, Solitude, and Riverwood! (This incorporates the Serana Hood Fix mod, along with modifications by me). - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. - Added conditions for a bunch of other dialogue lines (with sexual jokes, such as Haelga Bunkhouse Commentary, Real Barenziah convo) to only occur until after the player has completed Dawnguard, - Fixed Talen-Jei NPC banter (new save required for fix, OR type startquest SDA_TalenJeiBanter in the console), - Deleted some lines with first romance conversation which kind of felt out of place for Serana's character, - Conditioned a lot of Inigo banter to only occur until later on in DG/the player and her relationship, - Serana will no longer sleep with the player until their relationship has reached a high level. Bethesda meant only the player to attend the party, no one else. Improvements to overall commentary code. The powerful open-source mod manager from Nexus Mods. - Removed accidental ITM/Serana NPC record edit. Should now help prevent Serana talking to her from too far. - The "Kjarah" name was using a voice file with the wrong pronunciation. The revoice is now effectively 100% complete! This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. If there are mods that do this too, do not use them with SDA- you will break Serana's brain! Extensive follower commentary and quest awareness for each of the following quests. Same reason as above. - Sofia Banter now has a countdown timer. - Greatly reduced frequency of Serana's irritated sneak greets, - Companions and Jorrvaskr general location-awareness. - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. - Serana (and other followers) no longer triggers traps while stepping on them. Also made sure to make all of them stop while not running. - Script fixes for SDA Player Background Dialogue (some didn't correctly set the quest stage), - Marked Ysolda as essential as I need her alive for the Bannered Mare quest, - Improvements to Lockpick Commentary Script, - Fixes with Radiant Commentary for DG Quests (both sides). - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. Serana had issues sleeping just in that one inn (even though it had a double bed), because of the Ghost of Old Hroldan quest and how it edited the double-bed ref for its functionality. But you can take it to the next level with this dialogue add-on. On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. - The Markarth and Morthal conversations were mixed up. So now you can hear all of her fun lines. For now, just dismiss her from the normal follower dialogue. - Redone the code of the Haunted House quest commentary, so that there now aren't any compatibility issues with other mods which edit the same quest. When both FG and OStim are installed, OStim takes precedence. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Crimson Blood patch installed. - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. - Revoiced reactions to lockpicking objects. The revoice will be done in reverse order- with the final revoice parts being the first Dawnguard quests. - Serana can now store items in a dedicated storage inventory without using or equipping them. -You can now ask Serana whether you want her to keep her hood on or not! She will then call the player by their custom name! This allows her to converse with the player better when she needs to. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! - Implementation of the DDAF (Dynamic Dialogue Animation Framework) || It is now implemented in the College of Winterhold, Whats on Your Mind, and "Can I Talk to you for a bit?" If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). - Reverted consistency tweak for Serana's sneezing so that it occurs whether or not she's a vampire. - Refusal to Serana's marriage proposal now toggles the relevant global variable. There were some files incorrectly archived. This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. - Disabled two Laura Bailey combat lines that were already revoiced. - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. - An ability is now added when the player first enters into a romance with Serana. - Extensive location commentary on Ivarstead, Riften, Rorkstead, and Riverwood. Additionally, Serana Dialogue Add-On will not be compatible with mods that change "DLC1NPCMonitoringPlayerScript and DLC1_NPCMentalModelScript". // Serana Dialogue Add-On Video unavailable - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. - Flower Girls animation support innately added to SDA, without requiring a plugin patch. In later conversations, romance can still be opted out of, as usual. Install hundreds of mods with the click of a button. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. - Serana will only comment on you carrying a lot of things if you are actually over-encumbered. I've since added in safeguards to ensure that once quests are run, they are no longer run again. - Declining Serana's marriage proposal will no longer gate future Serana Romance content. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Serana Dialogue Add-On Simplified Chinese Translation, Serana Dialogue Addon - version francaise, Serana Dialogue Add-On - Russian Translation SE, Serana Dialogue Add-On - TRADUZIONE ITALIANA, Serana Dialogue Add-On SE - Russian Translation, Serana Dialogue Add-On Turkish Translation, Serana Dialogue Add-On - spolszczenie (polish translation), Serana Dialogue Add-On -Translation Brazilian Portuguese - PT-BR - Version 3.2.1, Serana Dialogue Add-On Traditional Chinese Translation, Serana Dialogue Add-On SE 3.0.1.0 - Traducao PT-BR, Serana Dialogue Add-On - Spanish (Voces y Textos), Serana Dialog Add-on - Polish Translation, Serana Dialogue Add-On - Czech Translation. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). - Removed vanilla bloodcursed arrows dialogue. - Alduin bug was fixed previously but delayed. Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue. - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). 4. This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. - Removed GetDistance requirement from radiant lovemaking dialogue. Hey guys, Author of the Serana Dialogue Add-On mod here. (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. - More post-quest dialogue after defeating Harkon. - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. Additionally, Serana will not sneeze at all if she is still a vampire. "The Tale of the Tongues" is for Dragonborn/MQ players as well, conditioned to only occur after the main quest.

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